Part 87: Episode LXXXVIII: Death March Speedrun
Episode LXXXVII: Death March Speedrun
Music: Nobody Knocks the Door
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Welcome back to Neameto Float. It's like we never left! If the title of the update didn't clue you in, we are going to be skipping through a lot of the joint this go around. It's mostly repeated content. And since I no longer feel the need to see every random battle enemy type nor pick up every wayward item, the traversal of the dungeon will go a touch quicker. That's not to say it will actually take that shorter a time on my end. But you don't need to worry about that.
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Everything goes exactly the same as last time with Yuri finding a laser force field, doubling back to an earlier room to search for no particular reason and the party getting split up for all of three minutes. This time around Zhuzhen got trapped instead of Alice. Which is a shame, since I was going to let him go be party member and hit the switch since I felt a little bad sandbagging him for never being in the active party again. Oh well. The universe does not want Zhuzhen to get a chance to shine, no matter how briefly.
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If you're curious, Zhuzhen being trapped instead changes basically no dialogue. So there's no need to get into specifics for that bizarre design choice of reshuffling the party for two minutes before never doing it again.
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Naturally, we need to fight all of the bosses again. I power-leveled the benchwarming characters off-screen so I could show off all their high-end Special Skills. This has also resulted in Yuri being like Level 64.
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Which is probably for the best, since we need to offset the fact we no longer have Seraphic Radiance's huge buffs and core stat boosts that made the rather unimpressive bosses on each floor go much quicker. Unfortunately, that means these fights just take twice as long since the primary damage output is falling back to the Amon Fusion and spamming Demon Rays. I brought Keith along this time since his final few Rituals have much better damage output than anything Margarete has in her toolset.
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Still... I was not looking forward to doing any fights in this dungeon. Remember, everything had at minimum like 8000 HP.
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But once we do beat one of the Float's floor roadblock bosses, we are now treated with a new scene in the Normal Ending timeline. They all universally begin with Alice growing faint and collapsing to her knees. That probably isn't a great sign...
Yuri rushes over to Alice. The rest of the party crowd around her.
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Alice rises back to her feet.
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Music: Star Shape
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I'm sure that's nothing to worry about. Let's just continue pressing forward. This next area was a huge pain in the ass to traverse when going back and forth Soul Block's boss arena a half dozen times in order to disable every gate and pillage every tantalizing chest. But since we're skipping all that shit this go around, it actually only takes like three minutes to dash straight to Hate.
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It's a tad on the demoralizing side to just post three summarizing screenshots and call it a day to shuffle past a ten-minute chunk of your life you'll never get back. But such is the dark underbelly of editing an LP.
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Time for another new scene which once more starts with Alice's knees buckling.
Everyone rushes up to Alice. Margarete kneels down to help her.
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Margarete helps Alice up.
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The boys shuffle off to the next floor.
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Music: Middle of Nowhere
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You know it'd be a real dick move if Alice, your primary healer, just keeled over dead half-way through the final dungeon of the game. It turns out they gave the player 87 varieties of varying curative consumables for a reason. But I don't think any JRPG has the balls to actually do something like that. That aside, this teleporter maze still takes roughly as long as it did the first time through.
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And then, of course, there is throwing down with this apparently fruity citrus smelling monstrosity. I would have gone with a stench of rotting meat given the whole skinless goat and whatever is going on with this necks. But what do I know about ancient alien mutants or... whatever the hell classification you'd put this mess under. Anyway, the third boss means the third and final new scene.
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Yuri walks up to Alice and kneels down.
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The rest of the party continue down the path leaving Yuri and Alice alone. Yuri stands up and looks away from Alice.
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The rest of the party wanders back.
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And with that we reach the point of no return. This is going to be way more of a slog without Seraphic Radiance. But, we'll get it done.
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Well, at least this time around Yuri gets to dunk on Albert Simon with the Fusion he stole off him earlier. That's fun. What isn't fun is the part were this fight took fifteen minutes. Grace, the 2000+ HP heal that Messiah does the first time it gets low on health, is way more demoralizing when it takes like eight minutes to get to that point.
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But, with Crucifixes and Will Powers equipped on everyone it's no more difficult than it was the first go around. Just longer to seal the deal. It's not like Shadow Hearts got any more balanced in gameplay just because we're using the really overpowered Fusion over the absurdly overpowered Fusion.

Music: ALICE
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Music: ENDS
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Music: Imbroglio
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This version of events is much less satisfying for one key reason...
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Amon is simply not beefy enough to knock Meta-God the fuck out in a single turn using the exact same set-up as last time.
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It took two turns. I suppose more of a struggle is more appropriate to a final end of a series conflict and all. But, you know... Yuri just glaring dead-eyed at a deity while rubbing himself all over with and/or scarfing down assorted mystical relics before letting loose is a fun mental image.
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Aaaaaand TIME! That concludes our speedrun of the Normal Ending of Shadow Hearts. Tune in next time for the fruits of our labor and the conclusion of the LP as Shadow Hearts comes to a close...



Video: Benchwarmer Special Skill Reel (This took a while to make so go watch it, ya jerk!)
I said earlier I'd make a video for all the Special Skills of the benchwarmer trio and I did. I caught up on quite a few podcasts grinding out these jag-offs...
For reference, the skills shown are:
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Halley's ESP:
- Black Hole - 75 MP - Darkness damage on enemies; plus chance of Instant Death.
- Reviver - 65 MP - Brings target back to life and fully restores HP.
- Shock Max - 120 MP - Inflicts heavy non-class damage on single target.
Keith's Rituals:
- Blood Sucker - 54 MP - Sucks up a large amount of target's HP. Restores Keith's HP.
- Hecatoncheire - 70 MP - The giant Hecatoncheire causes a huge earthquake to all enemies.
- Apsaras - 80 MP - Damages enemies (Water elemental) and cures all allies' status ailments.
- Larva - 96 MP - Heavy Earth elemental damage on a single target; plus inflicts Poison, Paralysis, Silence status effects.
- Gift - 120 MP - God of Death gives all enemies a little present. Dark elemental damage.
Zhuzhen's Ying and Yang:
- Fury Serpent - 70 MP - Attack all enemies with violent snows and flood. Water elemental damage.
- Thunder Roar - 90 MP - Attack all enemies with a severe thunderstorm. Wind elemental damage.
- Flames of Fudo - 120 MP - Fudo's raging flames burn all enemies.